3] [9d15] Game Version 3. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. 18 Badges. None of the mods play with war exhaustion - the units I used in those battles were all vanilla stellaris (grand herald (which is op) and the battleship you get from the matriarch (who the herald practically 1v1’d with a bit of corvette support in 2240)Stellaris. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a. Last edited by Δ*Alpha. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. 16% Exhaustion with losing 101 armies VS. War Exhaustion is terrible. Gsworld. So small colony worlds that are cleansed get you a few percent war exhaustion, cleansing their established worlds would get you 8-12%, and cracking a planet will get you 16-25% if you go for something juicy. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. If an empire is exhausted from a war, and that war ends, why should the exhaustion disappear ?Me and my friend have decided to start a war with an empire that we have won with multiple times. im pretty sure 100% war attrition only forces status quos. "War Exhaustion" in Civ 3 is called "War Weariness". And for some reason they didn't even gain a single bit of territory out of the ordeal even though they at one point owned 80% of the machine lands. War exhaustion is increased by destroying ships, invading planets and capturing star systems. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. < >Stellaris: Bug Reports. War score is how badly you beat them, war exhaustion is their will to keep fighting. Make that malus severe if necessary, like losing half your influence or having consumer pop usage across the empire increase for every month that you're over 100% war exhaustion, whatever, make it hurt as much. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. If you're going to run around claiming that constant winning in a war should result in "supply chain degradation" because "exhaustion", then the exact same thing should apply to regular commerce and trade, and you should get "Trade Exhaustion" from being too successful. 10 This mods adds various features and events centered around diplomacy and espionage. My own war exhaustion went up to. Warfare in Stellaris can only end in one of three ways. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. This mod removes the ability to force white peace from the game. War Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. T. War Exhaustion is also important because it is protection against Pyrrhic victories. So I am 2 months away from grabbing 2 planets when I'm forced out, meaning I only got two systems when I could. Your side loses 10 ships out 100, it's going to cause more war exhaustion than their side losing 20 out of 400. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. Fortunately, I figured out a workaround. Destruction from bombardment, losses of ships and men, having planets occupied, disruption of trade and shortages caused by it, yes, all of that should cause war weariness - but not the mere passage of time, what is now called. Content is available under Attribution-ShareAlike 3. Make it so Militarists incur a smaller happiness penalty. Just like what we had prior to 2. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. You kill 50 of the corvettes, but they kill 3 of your battleships and force the rest to flee via emergency ftl. It's basically you declaring war to end a threat to the galaxy as a whole. Derp, I see you're working overtime for Stellaris PR. 2. #9. The idea of war exhaustion of course makes a lot of sense, but the way it's implemented in the game is beyond me. Jun 2, 2012 374 426. Use a race with modifiers to war exhaustion. War Exhaustion isn't a meter telling you who is winning. • 5 yr. If we want it to act more like current war exhaustion, even uncap war exhaustion. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. . When it reaches 100% you can be forced into a 'status quo' after 24 months. Their war exhaustion score has been slowly ticking up for decades, with no change in anything. Jump to latest Follow Reply. -----This mod is an attempt to 'fix' the War Exhaustion System. No acceptance is the same (function wise) in both games. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. This is accomplished in a variety of ways but is often affected by War Fatigue. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window element In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. War Exhaustion is just a clock. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. As long as that -50 is covered the AI can force you to surrender (aka lose the war). They generate more war exhaustion for the user than any other fleet of equivalent size because losing 1 ship generates X amount of exhaustion, regardless of its size or cost. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. Furaigon • Shared Burdens • 7 yr. Wars in Stellaris are typically determined before they start. You've missed one planet (-100) and two systems (-40. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. I. Biggest impact is always fleetcombat. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. You can't stop it, only slow it down by having war exhaustion reduction techs. During total war, everything occupied are instantly annexed and surrenderer will be totally. 2. As for you vs them there are 3. Force peace and then return to your empire by typing. As long as that -50 is covered the AI can force you to surrender (aka lose the war). . Bug. War Exhaustion. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. I already said in another thread that the side with the lower war score should not get any territory at the end of the war. Compatibility: This mod should be compatible with almost all mods since it just adds. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. You are still penalized for stretching out the war, but at least the. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. This is just stupid. Yet they still dont think of surrendering. I have not observed it otherwise. 1. The War Exhaustion mechanic in Stellaris almost identical to the one in CK2. Once they have 50% of your researched techs they become a vassal. No Forced Peace from War Exhaustion. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. The "war exhaustion timer" is for status quo, not for complete victory. War Exhaustion needed an overhaul as soon as they implemented it At least we no longer auto-peace instantly that was the worst. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I think it. . I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but. shadowtheimpure • Fanatic Xenophobe •. This is the problem with the war. 0%Exhaustion with losing 426 army. War exhaustion is displayed in the bottom right corner of your screen, under outliner. By the time I conquered my lost systems back and finally begun to take the war to them (and there fleets mostly gone) suddenly the war exhaustion hits and forces status quo on my machine empire. My combined 12k marauder fleets destroyed multiple 4-6k fleets that the federation kept sending over the course of the war, yet my war exhaustion went up much faster than theirs. It can also be viewed in the war screen on the left or right side of the screen. I have not observed it otherwise. Once a war is raging, there's not really anything you can do to shore up your economy enough to make a difference. The "war exhaustion timer" is for status quo, not for complete victory. I think something like . Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. War exhaustion passive gain is removed. You can declare victory once a Wargoal has been met. I destroyed all the enemy fleets, I invaded almost all of their planets. This. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. War: Enemy War exhaustion %100 but I'm unable to achieve war goals . There is no actual war exhaustion in the game. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). Strategy video game. But other than that I didn't really get what I need to do, especially how the war exhaustion is calculated seems very weird to me. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. (Future mentions will list the non-scaled amount in parentheses) (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Steps to reproduce the issue. Even in a forced peace you still get stuff that you claimed and occupied. This will take a long time because no battles etc are being fought, so you have to wait for accumulated war exhaustion to end the war, which can take a long time. It. You can never 'force' a surrender. There are also various ways (mostly techs) that decrease the amount of war exhaustion you get, so if the enemy has -50% war exhaustion gain or something, you're going to have trouble getting them to admit defeat even if you're winning by a landslide. I find the war exhaustion system to be flawed. . this is beyond stupid. That should be factored into your war planning. War Exhaustion gain is done by losses as a percentage of your fleet cap. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. Doens't stop people from complaining about being forced status quo though, even with the 2 year warning. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. 7. I rechecked the numbers making up those percentages and sure enough they make absolutely zero sense. INTERSTELLAR WARFAREAn eternal cycle of war, diplomacy, suspicions and alliances await you. Jump to latest Follow Reply. It seems stellaris is just screwing me because Stellaris. Lol, bruh, let's just make the AI play Stellaris, no Human input. Don't fleet stack. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. Yes, war exhaustion is terrible. The AI can last how long YOU want it to last at 100% exhaustion, seeing as 100% exhaustion just gives you the OPTION to force a status quo after 2 years. It does weird things, and causes outcomes that are weird. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Stellaris is kind of simplified compared to other titles in war score. It's also influenced by ethics. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Nothing happens-- 10% chance. For example, if you are going through an empire and bombing their planets into oblivion. 1% reduction. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. It's only a mechanic to prevent an interminable stalemate where neither side can get an advantage and therefore the war drags on indefinitely since neither side can force a peace or status quo. However it counts towards the other sides willingness to accept your victory/status quo in the same way exhaustion and relative navy strength do. 30: 1. Ok that's fair, thanks!Stellaris. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. All claims regardless of participant are wargoals. War exhaustion isn't too binding and AI empires get raided by pirates now as well. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. ulmonster •. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. Stellaris Real-time strategy Strategy video game Gaming 103 comments Best Fred810k • Democratic Crusaders • 1 yr. The amount of war exhaustion gained when receiving said actions can be reduced by certain technologies, civics or by taking the crisis ascension perk and leveling crisis level. No territory will change hands. Wars in Stellaris are not designed to be decisive until the late game, and War Exhaustion, and by extension Forced White Peace, is the key mechanic of that balance. It's also influenced by ethics. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. Great design paradox. I'm guessing the Allied AI wants to Demand Surrender. I've done my research on this. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. Stellaris mechanics could be summed up with one sentence - "sounds good, doesn't work". It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementJeesasaurusrex has given a good, comprehensive explanation. Starting a war is frustrating because you often aren't allowed for various reasons, which is understandable but even when it's just a policy change away, you still can't do it until you change the policy. It’s also possible to end a war by declaring a Status Quo. I'm winning every battle, usually easily, and yet our respective war fatigue is climbing pretty much equally. I'm aware that by destroying fleets, platforms and occupying planets you add to the exhaustion of the enemy. Also, they are machine intelligence, which lowers their war exhaustion I think. So they will tell the population the war needs to end, or that you are planning a coup. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. War Exhaustion. Oct 31, 2021. . Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Even a hive mind or robot empire is going to find that logistics are going to eventually cripple the war effort. Not really. Just because. However I feel the "attrition" factor makes no sense even from the gameplay perspective. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. I don't think I want to status quo. It's a clock counting down to a Status. War exhaustion should only force AI empires to sue for peace. Isokon Jul 9, 2020 @ 9:32pm. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. War exhaustion should be a generic metric that isn't tied to a specific war. Currently playing Stellaris. When it reaches 100% you can be forced into a 'status quo' after 24 months. AI federation declared ideological war on my ally, we chose claims as our goal. Agamemnic. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. 16% Exhaustion with losing 101 armies VS. 11. Just don't loose battles. If you do more damage to them than they do to you, you can force a stalemate. So I’ve been getting my shit absolutely rocked by enemy factions during war and I can’t understand how to stop this from happening. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. Stellaris. War Exhaustion is not only incredibly stupid. 11. Click across to the war demands tab, click on the war demands you want met for their surrender and send the offer. Ethiopia's country tag is ETH. Locked at 100% War exhaustion without possibility for status quo. It is why I hardly play any more. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. The rate of increase is modified by a variety of factors including techs and ethics. The first method is one side in the conflict surrenders. 0%Exhaustion with losing 426 army. War exhaustion replaces the warscore, when you now start a war you have to claim. r/Stellaris. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. With superior fleets and tech I still end up “losing” battles even though I’m the last fleet standing. You are now playing as your ally. In particular, I seem to gain more exhaustion for comparable (or even lesser!) losses in ground combat; at least once I know I had more (and better) armies going into a war, suffered numerically lesser losses and gained more war exhaustion for the battle. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost. This page was last edited on 18 April 2021, at 10:32. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. So if you lose 10 points worth of ships and your enemy loses 10 points worth of ships, but your naval capacity is 100 and their naval capacity is 200, then you will suffer twice the war exhaustion. As for you vs them there are 3 main factors. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. It. They were on the attack. The level of exhaustion can fluctuate from a scale of 0 - 10, depending on specific conditions. I'm enjoying the changes to the game but the new war exhaustion system is frustrating. r/Stellaris • War exhaustion isn’t terrible it just needs tweaking. Even if you’re a pagan, at a certain point your nobles just abandon the fight. Joined an allied War, War is apparently about Imposing Ideology. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Examples. Jump to latest Follow Reply. #7. This is why anchorages are important. There's a tradition in Unyielding that also grants . The extra +100 only applies to status quo lol. ago. Peace was never an option. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. But yeah, also Exhaustion gain should probably be adjusted. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Spiritualist vs. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Buster_cherryUA. When a truce happens, each side keeps the objectives they accomplished. I mostly like the new Subjugation system in Stellaris. l_x_fx. So basically if you customize your empire to be a military powerhouse with tons of naval capacity, war exhaustion from battles wont affect you that much, which kind of make. Stellaris is a very challenging game so do not be afraid to fail terribly a couple times. UPDATE: Turns out it wasn't, enemies still not giving up when reaching 100%, what a shame. Yes, war fatigue does take time and actions, you can't just make war for a single base and win the war in 1 day, usually. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. AI won't end the war. With this mod, the war exhaustion calculation has been rebalanced to give. . Peace out via status quo and prepare for the next attack in 10 years. The pain was real. there are tabs on the bottom of the window. ago. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Looking forward to Victoria 3. War Exhaustion and Attrition does not determine a "winner". This is a sort of diplomatic deal to end hostilities. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. It is based on the number of ships. Both sides have 56% War Exhaustion. This war has been going on for almost 15 years. Yes, occupation is separate from war exhaustion and will not count towards it. Buster_cherryUA. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Members Online •. War Exhaustion is just a clock. War exhaustion . But add in stability collapse of (exhaustion / 3)^3; so at 300% or more war exhaustion you have 0 stability (complete breakdown). Showing 1 - 6 of 6 comments. You understood wrong. The enemy lost more. You can't force a surrender from an AI unless you peg their war exhaustion to 100% and control. N. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. With the game still paused, type "play" followed by a space and your ally's ID number. I'm pretty sure thats a bug and not intended. Elitewrecker PT Sep 17, 2021 @ 7:04am. War Exhaustion (WE for short) shares similar properties, mechanisms, and functionalities with stability, but surrounds the field of war. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. kidruhil •. 0. Gsworld. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. 2. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. If you have 100 fleet cap you get. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Especially since you can just refuse peace, you don't care what war exhaustion they are at. GloatingSwine Field Marshal. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. I was on the defense. But still. This stupid mechanic has made war intolerable for me This is the opposite of true. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. War exhaustion from losses is based on command points lost compared to command point limit. 0. Yes, they have enough fleets somewhere. James use a war mod It will at the very least make it um possible. 4. #3. Once a status quo truce is reached, only fully occupied systems cede ownership. Examples. The war exhaustion in this game does not work well. It is effectively a stalemate. The war exhaustion system isn’t a bad idea, but it shouldn’t be the thing that determines who wins or loses a war, it should determine if the other side is willing to negotiate or not. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. If you play older Stellaris 3. If you have a war acceptance of -385 you have some work like planet invasions. It’s also possible to end a war by declaring a Status Quo. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. Reply. But. Even if you’re a pagan, at a certain point your nobles just abandon the fight. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Stellaris [BUG] Warscore at 100%, enemy empire will not surrender. O. Mechanically War Exhaustion is designed to punish the attacker. This is due to war exhaustion in Stellaris being hard capped at. Warfare is efficient. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. - War in Heaven, war exhaustion ticks up much more slowly - Devastation also damages defensive army. Also, exhaustion doesn't matter that much. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. This stupid mechanic has made war intolerable for me This is the opposite of true.